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Terms & Conditions for “Bet Builder” Bets

 

  1. “Bet Builder” is available in selected football, basketball and American Football matches and for selected betting markets. All “Bet Builder” bets are settled based on normal regulation time (for football 90 minutes plus stoppage time, for basketball 40 or 48 minutes etc) unless otherwise stated. The referee of the match determines if the normal regulation has been completed.
  2. The minimum number of selections allowed from a single event is two (2).
  3. All markets will be settled according to the official results provided by OPTA, a leading company in the field of statistics analysis (for many sports) and cooperates with all sports federations and broadcasting stations worldwide.
  4. All markets will be settled on the result of the match on the day that it is played and completed. Any results that are changed retrospectively, for example: dubious goals panel reviews, results reversed for ineligible players, will not alter the settlement of the market.
  5. “Bet Builder” combinations may be combined, either with other “Bet Builder” bets (e.g. from other matches) or with betting selections from other matches.
  6. Τhe company reserves the right to cancel any bets on events where the venue is changed after the publication of the odds. For matches played at a neutral venue, all bets will still count regardless of the order the teams are listed and whether we have indicated it is as being played at a neutral venue.
  7. A “Bet Builder” bet is an aggregate bet comprised of all of its constituent legs (individual selections), and all of those selections must be resulted/settled in order for the bet to be valid. If an individual selection of a ”Bet Builder” bet is void then the whole “Bet Builder” bet is void, for example if a “Bet Builder” bet contains a selection for First Goal scorer, and subsequently the player does not play at all in the match, then the “Bet Builder” bet will be void regardless of the outcome of the other selections..
  8. The company will not be responsible if the “Bet Builder” service becomes unavailable for technical reasons.
  9. The company reserves the right to reverse the settlement, or to correct the odds of a “Bet Builder” bet in case of an obvious error in the offered odds of a “Bet Builder” selection. An obvious error occurs when (a) substantially different than the market available odds at the time the bet was placed, (b) obviously wrong given the probability for the event to happen at the time the bet was placed (c) when the company continues to accept bets on markets or selections which have been closed/settled or blocked and (d) when the wrong amount of winning amount has been calculated.

Incorrect Odds/Lines/Handicap/Totals/Odds – Pre Game, In Play (Live) or Post game, when an obvious error is determined the company reserves the right, at its own discretion, to cancel any bets relevant to the event.

Incorrect Event Data – Where ever the wrong player name or team name is referenced on the title of an event, the company reserves the right, at its own discretion, to cancel any bets relevant to the event.

Already Started Events – If, for any reason, a bet is unwillingly accepted, while a match or an event has already started, all bets will be void.

  1. If an event is abandoned, selections that have already been determined (i.e. half time result, first team to score etc.) will be valid. All other bet selections will be void. Abandoned matches are the matches that do not reach their natural conclusion (final result).
    1. For football matches, by midnight of match day, local time (where the match is played). Matches that are temporarily interrupted but continue later on and are completed by midnight local time are not deemed abandoned. For example if the match INTER vs MILAN with local time kickoff 21:45, is temporarily interrupted but is concluded by 23:55 (ltaly time) then all bets will be valid. However, if the match concludes at 00:05 (Italy time) all bets are void.

 

Also, any event that has had its kick-off date/time altered well in advance (e.g. to accommodate live TV or to ease fixture congestion) will not be classed as postponed.

 

  1. For basketball matches, by 3am of match day, local time (where the match is played). Matches that are temporarily interrupted but continue later on and are completed by 3am local time are not deemed abandoned. For example if the match BULLS vs LAKERS with local time kickoff 21:45, is temporarily interrupted but is concluded by 02:55 (local time) then all bets will be valid. However, if the match concludes at 03:05 (local time) all bets are void.

Also, if an event is postponed, venue changed or play halted for more than 24 hours, the event will be voided. If an event is postponed before the tip-off and rescheduled less than 24 hours from the original tip- off at the same venue, then the same event will be updated and used at the new start time. If an event does start, however play is halted but will continue within the next 24 hours, then the same event will be updated and used at the new start time. Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

  1. For American football matches that are postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NFL schedule (Thursday – Wednesday local stadium time) as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded. If a match is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand.

 

  1. The company reserves the right to accept or decline any requested bets on any sport, event, bet type, or selection included in a “Bet Builder” bet.
  2. The company reserves the right to correct, suspend, offer or remove the “Bet Builder” service at any time for any sport, event or bet market.
  3. Where ever the rules are not defined by “Bet Builder” service rules, the OPAP POTS LTD Betting Rules apply.

 

FOOTBALL

“Bet Builder” Betting Rules

A “Bet Builder” bet gives you the opportunity to combine different markets from the same match on one slip. For example in a football match the following markets may be combined:

Match Result/ Home Win

Number of Corners in the Match/Over 9.5

Total Goals in the Match/ Over 3.5

Every time a market is added to the combination, the combination odd to be added to your slip is determined. The minimum number of allowed selections is two (2)

Bet Settlement Rules for Football “Bet Builder” Bets

 

Clarifications/Definitions-

Many markets are available not only for regular play time (90’ +stoppage time) but also for 1st half, 2nd Half and for Each Half

Each Half This refers to an event happening in both halves of the match. If the chosen event happens in neither half nor within only one of the halves this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count. For example, Team A Over 3.5 Corners with Each Half selected means that for the selection to be winning Team A must win and execute 4 or more corners in each half.

 

Also, many team markets offer the selection Each Team, along with the Home and Away selections.

Each Team – means when it is selected it applies to each team. For example, a bet placed as Each Team Over 2.5 Goals for 1st Half, it means that for the selection to be a winner each team must score 3+ goals in the 1st half.

 

Match Result/who will win – You are betting on the result, e.g. Team A, Draw or Team B. (90+stoppage time)

 

Total Goals - You are betting on how many goals will be scored. Whether the total number of goals will be above, below or exactly  (over/under/exactly) the stated total. Exactly - How many goals exactly will be scored in the match, e.g. no goals, exactly 1 goal etc. The bet may be offered for each team as well.

 

Total corners/How many corners? – You are betting on whether the total number of corners will be above, below or exactly the numbers quoted. Only corners that are taken will count. If a corner is re-taken, it will only count as one corner. Extra-time does not count towards the total. The bet may be offered for each team as well

 

Both Teams to Score - You are betting on whether both teams will score at least one goal each in the game (YES) or not (meaning only one or none of the teams will score in the match)(NO).

 

Correct Score- You are betting on what the score will be. (90+stoppage time, 1st Half, 2nd Half, or Each Half)

 

Half-time/Full-time – You are betting on the result of the match at half-time and at full-time, both need to be correct in order to be a winning selection.

 

Double chance? – You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with Team A winning, or a draw in order to be a winning selection.

 

First/Last Goalscorer - Which player will score first/last? – You are betting on which player will score the first/last goal within the match.

  • Bets will be settled according to which player scores the first/last goal for their own team during the match.
  • Own goals do not count. For example, if you backed a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal, which is not an own goal, will be settled as the first goal scorer.
  • If your player has not participated in the match at the point the first goal is scored, bets will be made void.
  • If your player has participated in the match before or during the time the first/last goal is scored, related bets will stand.
  • If no goal is scored in the match, any selections on a player to score first or last will be resulted as losing selections.

 

Player to Score- You are betting on a player to score at any time during the match (90+stoppage time).

 

In case of an abandonment, if the nominated player has already scored a goal the bet will be deemed a winner. If the nominated player does not take part in the match at all, the bet will be void. If the nominated player participates in the game as a sub, even for a minute the bets will be valid

.

Player Goals/How many player Goals – You are betting on whether the nominated player will score 1 (Anytime), 2+ or 3+ goals in the match. Own goals are excluded. Match. Available for 1st, 2nd Halves and for both halves (each half).

 

Booking Points in the Match/How many booking points –You are betting on whether the total number of booking points is above or below the stated total. Extra-time does not count towards the total nor do booking points received after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total. Additionally cards shown before kick off, during the half time break and after the final whistle do not count toward the total..

 

Yellow card= 10 points, and red card=25 points. If a player is shown 2 yellow cards that leads to a red card the second yellow card is not counted and the player receives 10 points for the first yellow card and 25 points for the red card for a total of 35 points., e.g. 1st yellow = 10, 2nd yellow=0, red= 25, thus 10+25 = 35 booking points. Bets may be available for the match and or each team.

 

What else will happen? – You are betting on whether a nominated match/team event will occur during the match (available for 1st, 2nd Halves and for both halves (each).

 

Hit the Woodwork – Predict whether the woodwork is hit during active play (90 +stoppage time).  Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit. Bets may be available for each team as well.

 

Penalty Bets – Bets may be available for the whole match and for each team for regular play time (90+ stoppage time).

  • Penalty Awarded – Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed a winning.
  • Penalty Missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
  • Penalty Scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.

 

Free kick Goal – Whether a free kick will be scored. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count. The player taking the free-kick must be the scorer of the goal. Bets may be available for each team as well.

 

Header goal - Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.

 

Outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area). Own goals are excluded.

 

Sending off - Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or because of two yellow cards.

 

Team clean sheet - Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc. would be winning selections.

 

First team to score – Which team will score the first goal. Rescinded and/or disallowed goals do not count, only official goals count. If no goal is scored in the match, this market will be resulted as a loser.

 

Winning Margin – By what margin (goal difference) the nominated team will win by during regulation time (90 + stoppage time).

 

Win to Nil – Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc. would result in this being a winning selection.

 

Player Bets/How will a player score– You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded):

  1. Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.
  2. Free Kick - the nominated player scores a direct free kick for their own team.
  3. Outside of the box – the nominated player scores from outside of the 18-yard penalty area for their own team.
  4. Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A re-bound from a penalty will not be classified as a goal scored by penalty

 

Player Booking-sent off / Who will get carded or sent off - You are betting on (for the carded element) whether a nominated player will receive a yellow or red card.

  • You are betting on (for the sent off element) whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or 2 yellow cards and is therefore subsequently shown a red card.
  • Cards shown before kick-off, during the half time interval or after full time will not count. Cards shown to players or officials who do not constitute active on-field players do not count.

 

BASKETALL

“Bet Builder” Betting Rules

A “Bet Builder” bet gives you the opportunity to combine different markets from the same match on one slip. For example in a basketball match the following markets may be combined:

Match Result/ Home Win

 Total Points in the Match/Over168 9.5

Team to Score First/Last in the match/ Home

Every time a market is added to the combination, the combination odd to be added to your slip is determined. The minimum number of allowed selections is two (2)

Bet Settlement Rules for Basketball “Bet Builder” Bets

 

“Bet Builder” bets placed on basketball matches apply for the full duration of the match including ALL overtime periods, unless it is explicitly stated that the bet does not include overtime on each market/bet selection.

2nd Half Result and 4th Quarter/period bets include overtime.

All markets will be settled based on official results supplied by OPTA in line with the official’s association statistical data following the conclusion of the match – subsequent alterations and amendments to results will not count for betting purposes. In all “Bet Builder” bets for basketball overtime is included.

Match Winner- Who will win? - You're betting on: the result of the match, including ALL over time periods.

Total Points – You are betting on whether the number of points scored in the match will be above or below a specified base for the match. Bets may be available for each quarter, half and for each team.

Half Time-Full Time Double Result – You’re betting on whether a nominated team will win the 1st half AND the match.

Highest Scoring Half, Quarter You’re betting on a nominated half or quarter to have the highest score in the match. If both halves result with the same high score, the whole Bet Builder bet on either half is a loss. All bets include overtime. If two or more quarters result with the same high score, the whole Bet Builder bet is a loss for any of the four individual quarters. All bets include overtime.

Odd-Even- You’re betting on whether the final score of the match (points) will be an odd or an even number. The bet may be available for each quarter/half and for each team.

Overtime Played- You’re betting on whether there will be overtime played in the match.

Handicap Result- You’re betting on the match winner after applying the offered handicap in the match. For example, Team A (-5) is the winner if it wins by more than 5 points (not equal), 120-114, 98-92 etc. Bet may be available for each quarter or half as well

Winning Margin – You’re betting on the nominated team to win the match by a specified margin (difference in points). Bet may be available for each quarter or half as well

Points Race markets/Race to X Points – You’re betting on the first team to reach a specified milestone (First to 20/30/40/50 points etc.). When neither team reaches the milestone, the bet is deemed a loser e.g. first team to get to 100, where Team A v Team B is 99 v 99 is a losing bet (wager). Bet may be available for each quarter or half as well.

Team to win all quarters – You’re betting on whether a team will win all quarters in the match.

First Team to ScoreYou’re betting on whether the nominated team will score first in the match. Bet may be available for each quarter, half.

 

Last Team to ScoreYou’re betting on whether the nominated team will score last in the match. Bet may be available for each quarter, half.

 

Both Teams to Score Under-Over – You’re betting on whether both teams will score under or over a specified base of points. May be available for each quarter, half or for each team.

 

First Point ScorerYou’re betting on a nominated player to score the first point in the match. As long as the player is included in the match roster all bets will stand regardless if the player was on the court at the time the point was scored. The bet is deemed void only if the player is not included in the match roster at all, or the player does not take part in the game at all.

The bet is available for each quarter and for each half

 

Last Point ScorerYou’re betting on a nominated player to score the last point in the match. As long as the player is included in the match roster all bets will stand regardless if the player was on the court at the time the point was scored.. The bet is deemed void only if the player is not included in the match roster at all or the player does not take part in the game at all.

The bet is available for each quarter and for each half

 

Player/Team SpecialsPlayer OR Team to get points / assists / rebounds / blocks / steals (stats markets) - You're betting on: whether a nominated player OR team will reach a stat milestone at any time during the course of the match, including ALL overtime.

·        In abandoned matches, any player OR team who has already reached their stat milestone, at the time of abandonment will be settled as a winner. For example, at abandonment there are 12 rebounds in the match, selection Over 11.5 is a winning selection and Under 11.5 is a losing selection.

·        If the named player does not take part in the match, bets on that player will be void. If the player takes any part in the match, by stepping onto the court, all bets will stand.

 

In situations of a match bet (head to head) between 2 teams or 2 players that ends up with the same score, all “Bet Builder” bets on any of the 2 participants will be losing bets.

The bets may be available for each quarter/half

Also, player bets are available in the form of a combination between 2 or 3 different statistical categories, such as Player Totals in points+assists+rebounds.

 

Player double doubleYou’re betting whether a nominated player will score a double digit number in any 2 out of the 5 statistical categories, points, assists, rebounds, blocks, steals. The bets may be available for each quarter/half and for each team.

Player triple doubleYou’re betting whether a nominated player will score a double digit number in any 3 out of the 5 statistical categories, points, assists, rebounds, blocks, steals. The bets may be available for each quarter/half and for each team.

AMERICAN FOOTBALL

“Bet Builder” Betting Rules

A “Bet Builder” bet gives you the opportunity to combine different markets from the same match on one slip. For example in an American football match the following markets may be combined:

 Match Result/ Home Win

 Number of Touchdowns in the Match/Over 4.5

Total Points in the Match/ Over 25.5

Every time a market is added to the combination, the combination odd to be added to your slip is determined. The minimum number of allowed selections is two (2)

Bet Settlement Rules for American Football “Bet Builder” Bets

All selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. For instance, selections on a team to win a match where it is a tie after overtime, even where the draw or tie may not have been offered, will be settled as losers.

“Bet Builder” bets placed on American Football matches apply for the full duration of the match including ALL overtime periods, unless it is explicitly stated that the bet does not include overtime on each market/bet selection.

2nd Half Result and 4th Quarter/period bets include overtime.

All markets will be settled based on official results supplied by OPTA in line with the official’s association statistical data following the conclusion of the match – subsequent alterations and amendments to results will not count for betting purposes. In all “Bet Builder” bets for American Football overtime is included.

Match Winner- Who will win? - You're betting on: the result of the match, including ALL over time periods.

Total Points – You are betting on whether the number of points scored in the match will be above or below a specified base for the match. Bets may be available for each quarter, half and for each team.

Total Touchdowns – You are betting on whether the number of touchdowns scored in the match will be above or below a specified base for the match. Bets may be available for each quarter, half and for each team.

Half Time-Full Time Double Result – You’re betting on whether a nominated team will win the 1st half AND the match.

Highest Scoring Half, Quarter You’re betting on a nominated half or quarter to have the highest score in the match. If both halves result with the same high score, the whole Bet Builder bet on either half is a loss. All bets include overtime. If two or more quarters result with the same high score, the whole Bet Builder bet is a loss for any of the four individual quarters. All bets include overtime.

Odd-Even- You’re betting on whether the final score of the match (points) will be an odd or an even number. The bet may be available for each quarter/half and for each team.

Handicap Result- You’re betting on the match winner after applying the offered handicap in the match. For example, Team A (-5.5) is the winner if it wins by more than 5.5 points, 26-20, 13-03 etc. Bet may be available for each quarter or half as well

First Team to ScoreYou’re betting on whether the nominated team will score first in the match. Bet may be available for each quarter, half.

 

Last Team to ScoreYou’re betting on whether the nominated team will score last in the match. Bet may be available for each quarter, half.

 

First Touchdown ScorerYou’re betting on a nominated player to score the first touchdown in the match. As long as the player is included in the match roster all bets will stand regardless if the player was on the court at the time the point was scored. The bet is deemed void only if the player is not included in the match roster at all, or the player does not take part in the game at all.

The bet is available for each quarter and for each half

 

Last Touchdown ScorerYou’re betting on a nominated player to score the last touchdown in the match. As long as the player is included in the match roster all bets will stand regardless if the player was on the court at the time the point was scored.. The bet is deemed void only if the player is not included in the match roster at all or the player does not take part in the game at all.

The bet is available for each quarter and for each half

 

Anytime Touchdown ScorerYou’re betting on a nominated player to score a touchdown at anytime in the match. The bet is deemed void only if the player is not included in the match roster at all or the player does not take part in the game at all.The bet is available for each quarter and for each half

 

Player/Team Stats SpecialsPlayer OR Team to get points / touchdowns / fumbles / rushing yards / passing yards / sacks etc (stats markets) - You're betting on: whether a nominated player OR team will reach a stat milestone at any time during the course of the match, including ALL overtime.

·        In abandoned matches, any player OR team who has already reached their stat milestone, at the time of abandonment will be settled as a winner. For example, at abandonment there are 12 points in the match, selection Over 11.5 is a winning selection and Under 11.5 is a losing selection.

·        If the named player does not take part in the match, bets on that player will be void. If the player takes any part in the match, by stepping onto the court, all bets will stand.

 

In situations of a match bet (head to head) between 2 teams or 2 players that ends up with the same score, all “Bet Builder” bets on any of the 2 participants will be losing bets.

The bets may be available for each quarter/half

All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void.

 

OPAP SPORTS LTD

License Number: HE133603

Lemesos Avenue 128-130, 1st Floor, 2016 Strovolos, Nicosia

OPAP SPORTS LTD is licensed and regulated by the Cyprus National Betting Authority, based on license A007-01/01/2023 – 31/12/2024 and B017-01/01/2023 – 31/12/2024.

 

Version 2

These Terms & Conditions have been approved by the NBA on 21/04/2023.

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